Creation and development Urdnot Wrex



the faces of krogan based on bats, particularly wrinkle-faced bat.


associate art director matt rhodes drew inspiration faces of krogan bats after drawing various different animal species. originally, eyes located on sides of heads. however, being modeled modeler noted trait of prey animals; thus, eyes of krogan moved front match predatorial nature. had benefit of both making design more believable, , worked better in conversation.


as battle-hardened race, akin thick chitin exoskeleton given race. limits brought krogan still had fit human skeleton animation purposes, problem many of races. area of race safe area, allowing designers play silhouette without negatively impacting combat animation , conversations, increased bigger races krogan. heavy skin of indian rhinoceros used reference krogan s body.


in order distinguish wrex other krogan, head given splash of red color deep scarring. these scars across demonstrated combat experience.


steven barr voiced wrex in each game. in first game, senior writer mac walters focused on character in addition garrus vakarian.








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